Showing posts with label Scrum. Show all posts
Showing posts with label Scrum. Show all posts

Friday, April 4, 2014

Ways to ensure you succeed with SRUCM

Recently i was asked a question about how we can successfully transform a team & become successful with using Scrum framework. Here is my experience & learning so for in transforming teams to scrum and also become successful in adapting scrum framework.

1. The Team tries to build a [potentially] shippable product every Sprint, starting with the first Sprint –  Scrum is all about delivering product each and every Sprint.  Any outcome offered by a Scrum Team that does not meet this objective should be considered a failure.  I tend to view this type failure more as a learning opportunity, or a challenge, for the Scrum Team (and the organization) to figure out how we can get one step closer to that objective, rather than the means to punish people.  In most cases, people are doing their best they can within the constraints of the business and it is the environment that gets in the way of this goal. Consistently I have found that Scrum tends to “stall out” when the business leaders are not committed to the process and fails to offer the Scrum Team what it needs to be successful. However, if we do not hold the Scrum Team (and the organization) accountable to deliver product at the end of each Sprint, even the very first Sprint, then lots of environmental factors that inhibits the delivery of potentially shippable product are allowed to remain.  Always deliver something of value that can demonstrated at a Sprint Review no matter how small.

2. The Product Owner prioritizes – this one is really obvious, but I am surprised how often this can be troublesome for organizations starting up with Scrum.  Scrum works best when the roles are fully inhabited and committed to by the participants and the business.  IME, when the roles are weak, Scrum is mediocre at best and is on its way to “stall out”.  The Product Owner role is the most important role in Scrum and the most difficult.  It requires a great deal of knowledge and experience about how the business operates, an understanding how the product benefits the business and an awareness of the overall business trends that shape the product direction.  In the beginning, it is unusual that one person will know all this information and the Product Owner should seek out Stakeholders for this input.  While anyone can give the Product Owner advice on the priorities, in the end the Product Owner must have the final say on the business priorities to support their accountability and focus on inhabiting their role in Scrum.  If someone else is allowed to have that final say, then in reality that person is the Product Owner, not the person doing the job or who has the title.  There is only one Product Owner for the Team – everyone else is a Stakeholder. 

3. Clear goals are set for each Sprint – a Scrum Team exists to deliver new value and capabilities to the business.  If a Scrum Team is not providing new value to the business, it should be disbanded and the staff assigned to other more valuable efforts.  The sad reality is that in many organizations, they do not have the courage to cancel a Team when the time is right and fail to offer clear goals and objectives.  The common result is that Scrum Teams just “do stuff” until they “stall out”.  For me the Sprint Goal – a concise, one to two sentence summary, in the language of the business, that unites all of the work the Team is doing – is absolutely essential for Scrum.  For Team members, the Sprint Goal explains why the work they are doing is valuable to the business and offers greater opportunities to contribute beyond their functional duties.  For Stakeholders, the Sprint Goal helps them understand how the Team contributes to the success of the organization and when the Team needs their feedback and participation.  If the Product Owner cannot define the Sprint Goal they either have not thought out what they are trying to accomplish with the product or we have reached the end of the life for the Scrum Team.  Do not begin Sprint Planning until the Product Owner has defined a clear, easy-to-understand Sprint Goal.

4. The Sprint timebox – again this is another really obvious constraint, but I find lots of mushy and\or porous boundaries between Sprints.  Just to reiterate, a timebox is a fixed increment of time that neither expands nor contracts.  In Scrum, it can be as short as a week and as long as 30 days.  A key breakthrough in the adoption of Scrum in an organization is when people start “to get real” about what can be accomplished with the resources available and time allotted.  This only happens when the Scrum Team finally has the courage to stop telling the business what they want to hear and ask them to make choices based on empirical data, i.e. the progress to date of the Scrum Team.  The timebox supports these new behaviors in two ways.  One, the Scrum Team and the Stakeholders get into a regular rhythm of communication, feedback and inspect-and-adapt.  While the outcomes of Scrum may not be predictable, the touch points and opportunities to make adjustments are predictable.  Two, the timebox asks the Scrum Team to make a commitments to deliver the Sprint Goal before the end of the timebox.  This commitment is not pushed onto the Team by the Stakeholders, but a commitment the Team makes based on the available information at the time of Sprint Planning.  At Sprint Planning, the Stakeholders review how close the Team came to meeting the Sprint Goal or not.  If we keep extending the timebox by “just another day or two”, the Team will never learn what is their true capability to deliver.  Never extend the timebox – when it is over, it is over.

5. Full time participation - in order to achieve the higher levels of productivity and quality many organizations are seeking with Scrum, businesses need to stop splitting people up across multiple projects at the same time.  While it is easy to say someone is working on multiple projects simultaneously, the reality is there are probably just working on one or two (normally the ones they like the best) and waiting around for something to happen on the remaining efforts.  If you are OK with your technical people deciding priorities, then go ahead and let them be on multiple efforts simultaneously.  The rule in Scrum is that you are 100% dedicated to one Scrum Team.  When I share this in class, the more courageous participants tell me, “That will never work in my organization.  We have people on two or three projects at once.”  My response, “Great – then don’t do Scrum.  Clearly, whatever way things are organized in your business gives your the outcomes you desire.  If are you are not satisfied with the way things are working out, then you might want to look at this idea later because this helps improve quality, productivity and throughput.”  When confronted by this same issue when working with clients, I tell them there is no point in starting a Scrum Team unless at least 80% of the Team members are 100% dedicated.  If we cannot get 80% of the people at 100%, then clearly there are other priorities in the business more important than Scrum.

6. A team small enough that everyone can keep track of each other - in textbook Scrum, your team size can range in size from 6 to 10 plus\minus 2 or from 4 to 12 people.  In both cases, we do not count the ScrumMaster and the Product Owner.  The best Scrum Teams I have ever worked with had five to six people.People gain a great deal of satisfaction and comfort by mastering a skill or technology and that is good.  However, specialization often brings a lot of jargon which can inhibit communication which is normally not our goal with Scrum Teams.  I find when the Team is smaller, their is less specialization and people tend to comprehend what all the other members of the Team are doing since the work is accessible to everyone.  Sometimes they can give each other advice or offer help if they have free cycles.

7. No “my work” vs. “your work”, its our work -  an important evolution with Scrum Teams is an understanding that members are evaluated and judged based on their performance as a Team. Yes – we want people to deliver technical excellence and make an impactful contribution, but not at the expense of the greater Team performance.  The idea is not to reduce everyone’s contribution to the level of the lowest performer(s), but to raise EVERYONE’S contribution through peer-to-peer mentoring and cross-training.  When some members of Team consistently kick ass, but other members are regularly struggling, which causes the Team to miss their deliveries, we have a real problem.   If members of the Team are struggling, the entire Team has the responsibility to figure out how to help that person.  Just because one person does all the work they signed-up for is not enough anymore.  This is why we ask entire Team to commit to the Sprint Goal in Sprint Planning – the work of a Team member is not done until the Sprint Goal is complete.   At Sprint Planning, the Team commits to delivering the Sprint Goal, not the tasks nor the estimates.

8. We work together in a Team room – when I start working with a client, I like to walk around the office space, met the Team members, observe their environment and ask them what they would like to achieve with our time together.  For this one client, I noticed I was walking from here-to-there and then there-to-here and so on.  I was walking a lot!  When I sat down with my client at the end of the day, the very first thing I said was, “The number one thing you can do to ensure this project delivers on time is to have everyone sit together.”  The next day, the entire Team were all sitting next to one another.  Ideally, we would like a specially designed Team space and I can make Scrum work well in cube farms.  Teams that are distributed just suck and are a fact of life in the 21st century.

9. Resolve Team internal issues within the Team - when I teach Scrum, I make the distinction that the Team is self-organzing and owns the solution and within the Team they are self-managing.  Self-organzining means that within the boundaries and the constraints of the business, the Team can has the most freedom and latitude to create a solution that they feel meets the customer’s needs best.  In their day-to-day interactions with one another, figuring out who does what and when, making decisions and how they resolve conflict, the Team is self-managing.  In other words, it is up to the Team to decide all of the day-to-day decisions that affect the creation of the product.  As a leader in the process, the ScrumMaster helps the Team in the early stages of self-management by facilitating, encouraging dialogue and assisting in conflict resolution.  Over time, the ScrumMaster should transfer most of these responsibilities to the Team by teaching them practices to improve dialogue, techniques for group-decision making and tools to deal with conflict.


Monday, August 27, 2012

Attributes of a Good Scrum Master


I have completed reading 2 parts of "Succeeding with Agile: Software Development Using Scrum - By Mike Cohn" and its explaining some of the fantastic attributes of Scrum Master. I am pretty impressed with the attributes of scrum master explained by Mike Cohn.

Responsible

A good ScrumMaster is able and willing to assume responsibility. That is not to say that ScrumMasters are responsible for the success of the project; that is shared by the team as a whole. However, the ScrumMaster is responsible for maximizing the throughput of the team and for assisting team members in adopting and using Scrum. As noted earlier, the ScrumMaster takes on this responsibility without assuming any of the authority that might be useful in achieving it.

Humble

A good ScrumMaster is not in it for her ego. She may take pride (often immense pride) in her achievements, but the feeling will be “look what I helped accomplish” rather than the more self-centered “look what I accomplished.” A humble ScrumMaster is one who realizes the job does not come with a company car or parking spot near the building entrance. Rather than putting her own needs first, a humble ScrumMaster is willing to do whatever is necessary to help the team achieve its goal. Humble ScrumMasters recognize the value in all team members and by example lead others to the same opinion.

Collaborative

A good ScrumMaster works to ensure a collaborative culture exists within the team. The ScrumMaster needs to make sure team members feel able to raise issues for open discussion and that they feel supported in doing so. The right ScrumMaster helps create a collaborative atmosphere for the team through words and actions. When disputes arise, collaborative ScrumMasters encourage teams to think in terms of solutions that benefit all involved rather than in terms of winners and losers.

Committed

Although being a ScrumMaster is not always a full-time job, it does require someone who is fully committed to doing it. The ScrumMaster must feel the same high level of commitment to the project and the goals of the current sprint as the team members do. As part of that commitment, a good ScrumMaster does not end very many days with impediments left unaddressed. There will, of course, be times when this is inevitable, as not all impediments can be removed in a day.

Influential

A successful ScrumMaster influences others, both on the team and outside it. Initially, team members might need to be persuaded to give Scrum a fair trial or to behave more collaboratively; later, a ScrumMaster may need to convince a team to try a new technical practice, such as test-driven development or pair programming. A ScrumMaster should know how to exert influence without resorting to a dictatorial “because I say so” style.

Knowledgeable

Beyond having a solid understanding of and experience with Scrum, the best ScrumMasters also have the technical, market, or other specialized knowledge to help the team pursue its goal. LaFasto and Larson have studied successful teams and their leaders and have concluded that “an intimate and detailed knowledge of how something works increases the chance of the leader helping the team surface the more subtle technical issues that must be addressed” (2001, 133). Although ScrumMasters do not necessarily need to be marketing gurus or programming experts, they should know enough about both to be effective in leading the team.

Thursday, February 16, 2012

Agile Scrum Training Modules


Online training modules with built in quizzes that have been shown to improve scores on exams CSM/CSP/CSPO

SEVERAL ENJOYABLE ANIMATED E-LEARNING MODULES:





READING:

a. The six-page overview of Scrum at http://ScrumReferenceCard.com

b. The four values of the Agile Manifesto at http://AgileManifesto.org

c. The twelve principles of the Agile Manifesto at http://AgileManifesto.org/principles.html



Monday, February 6, 2012

Iteration 0 - Time line


Iteration 0 is typically the duration between the initial “Discovery” and “Evolve Phase” of a software project.  As such, there is no formula or a number to determine the iteration 0 duration, which suits all the projects. 

  
I would like to use the following check list to decide the duration 
1. Duration of a release :  If the duration of the release is small, then one should be cognizant of spending a lot of time on Iteration 0.  
For a 6 months or 1 year release ideally 1 week of  Iteration 0 should be good enough. 

2. Pending back log items : These are the items which could negatively impact starting of Evolve phase.  Based on my experience over a period of time, I have managed to create a checklist of things typically needed to start the actual development.   

Some of them include: 
     a. Development and testing environment readiness (licenses, Hardware, etc) 
     b. Is Backlog healthy and ready to support one or two future iterations 
     c. Do we have the team ready with the right skills 
     d. Does the team need any training before they start the coding 
     e. Does the team have all necessary tools to start the project 


     f. Do we have all the user stories acceptance/done criteria with the ranking/prioritized      
If  the team does not have basic things, then there is no meaning in starting the development and waiting in between. 

3. Did it exceed > duration  of 1 iteration ? 
The iteration duration varies from project to project, and stays between 2 – 4 weeks (max) in most of the good Agile projects. 
I always tend to suggest that the Iteration 0 should not exceed duration of one iteration.  In my world, if Iteration 0 needs more time to finish then there are more challenges ahead for this project

Tuesday, July 19, 2011

Scrum Master Responsibilities

I was playing a role of a Scrum Master and I thought of writing up what i have learned so for.

As a scrum master I have asked a question many times (even by myself) to provide a clear picture of what a Scrum Master really does. To help myself and others, I have started writing down the responsibilities of the Scrum Master.

1. As a Scrum Master he/she must make sure Scrum process is followed

2. Scrum Master should help to organize meetings (i.e. stand up meetings, scrum of scrum meetings)

3. Scrum Master should be full time facilitator for the team

4. Scrum Master should enforce time box

5. Scrum Master should make sure back log items for the upcoming sprint are prioritized by the product owner and ready for the sprint planning meeting.

6. Scrum Master should help the team to focus on current sprint to achieve the sprint goals

7. Scrum Master should make every effort to develop a team into high performance team

8. Scrum Master should encourage team members to be self-organized

9. Scrum Maser should support team building/team development by utilizing the abilities and skills of individuals, and developing a feedback culture

10. Scrum Master addresses team needs efficiently and effectively

11. Scrum Master has to work with the team/organization to solve impediments

12. Scrum Master should work with product owner and make sure the team has the cross functional team members (i.e. development, testing, UI designer, documentation)

13. Scrum Master has to identify the solve the hidden problems with the team members

14. Scrum Master has to educate and focus the team towards business driven development

15. Scrum Master has to make sure the feedback given during the sprint review meetings are captured by the team members and help the team members to learn from the experiences